
Research
Since starting the "Media Technology" Master's program at the University of Leiden back in 2014, my enthusiasm for researching topics related to my interests has been growing. Eventually, it led me to pursue a PhD position, allowing me to try and answer interesting questions on a much larger scale.
Below, you can find (most of) the research I have been focusing on since 2014, including my Master Thesis and research I've performed during my PhD.
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Virtual Reality for Collaborative Learning - Literature Review
For the first year of my PhD, I focused on reviewing the existing literature on my topic - Virtual Reality and Collaborative Learning. After analyzing 139 articles on the topic, I wrote a systematic review paper on the topic that eventually got published in Frontiers in Virtual Reality in 2023.
2023
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Virtual Reality for Collaborative Learning - Prototype
For my PhD's first experiment, I worked together with the TU Delft's VR Zone to develop a Virtual Reality experience for three people that requires all three to collaborate and communicate with each other extensively in order to escape a virtual maze.
2022
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Virtual Reality for Collaborative Learning - Framework
My thesis research proposal paper, in which I discuss the topic of my thesis - Virtual Reality and Collaborative Learning - as well as the framework and hypotheses I designed to help me with my research. This paper was presented and discussed at IMX 2021's Doctoral Consortium.
2021
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Virtual Reality for Collaborative Learning - Poster
At IMX 2021's Doctoral Consortium, I presented a poster on my PhD thesis topic and the framework at its core, focusing on researching effects of Virtual Reality characteristics on specific elements of Collaborative Learning between learners.
2021
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Virtual Reality in Education - Poster
A poster, highlighting several benefits and limitations of using Virtual Reality (VR) for educational purposes.
2020
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TU Delft Minecraft Campus
During the COVID-19 pandemic and lockdown, LDE CEL and the Technical University of Delft decided to re-create the TU Delft Campus inside popular video game Minecraft (2009) to allow students to still interact with each other and the campus while real-life social interaction was restricted.
2020
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Anger Induction
Using a self-developed Virtual Reality (VR) experience, we examined VR’s effectiveness in inducing social anger. This study was part of a project intended to better understand the emotion “anger” in hopes of helping those who experience difficulty with and/or lack the ability to regulate anger.
2017
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Educational Video Games
My Master Thesis, focused on educational video games. Its research question: “does an educational video game educate us more effectively if we are not aware of its educational intention?”
2016
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Echolocation in VR
A paper on (the use of) a self-developed Virtual Reality experience that allows users to experience what orientation through echolocation is like.
2016
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Descartes v.s. the Matrix
An infographic, comparing movie The Matrix (1999) and some of philosopher Descartes’ work.
2016
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"The Walls are Moving!"
A study, using a self-developed Virtual Reality experience, intended to examine similarities and differences in which Virtual Reality and cinema induce claustrophobia amongst viewers.
2015
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Disposable Canon
A paper on transmedial storytelling and canonicity, focusing on how American film and television production company Marvel Studios sabotaged its own attempt to strengthen the world building of its Cinematic Universe.
2015
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moodSwing
A study, using a self-developed Virtual Reality experience, intended to examine if presenting the user with different environments can induce specific emotional states.
2015
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Epigenetics and Pizza
A hand-drawn infographic explaining the premise behind epigenetics by comparing it to (making a) pizza.
2015
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A Neural Network playing Pong
A study focused on discovering if a self-developed neural network Artificial Intelligence (AI) can be taught how to play effectively against a human opponent in (a custom version of) the classic video game Pong (1972).
2015
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Bacteria in Minecraft
A small project intended to study how visual scans of bacteria can be translated to digital environments by using the popular video game Minecraft.
Inspired by the work of Lamers, M.H. and van Eck, W.J.O.M.
2015
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Encouraging the discouraged to exercise
A study, using a self-developed application, focused on finding alternate motivations for people who have no interest in or enthusiasm for sports and exercise.
2014
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Cordyceps: monstrous or misunderstood?
A paper focusing on the public's perception of the Cordyceps and to what extent this perception overlaps with actual facts about the fungi.
2014
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Smoking Habits Among Musicians
A study on the differences in smoking habits between jazz- and classical musicians.
2014