

Development
After finishing my Master at the University of Leiden, I attempted to acquire funding for a PhD trajectory by writing a proposal focusing on Virtual Reality. When the proposal unfortunately did not get accepted, I decided to gain experience in Virtual Reality - specifically the development side - while applying for PhD positions whenever something interesting came up. This page shows the projects I've undertaken in development ever since, from personal to professional ones.
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In order to help their care workers, Ipse de Bruggen asked WeMakeVR to produce a live-action 360° Virtual Reality experience that allows users to better understand the difficulties that patients with aphasia experience on a daily basis. After recording of the video was finished, I developed the functionality of the Caretaker Training VR experience.
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VR
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When the Tropenmuseum in Amsterdam asked WeMakeVR to provide a Virtual Reality video-player for a 360° movie by the New York Times, I developed not just a video-player, but a template / plug-in for the Unity game engine for potential future video-players with additional features.
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VR
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A mixture of physical games such as Jenga and digital games such as Tetris, Rock-A-Blok was a Virtual Reality video game prototype that I developed during my time as a developer at WeMakeVR. After my time as a developer at WeMakeVR had ended, Rock-A-Blok was eventually released on Virtual Reality devices in a new, more refined form.
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VR
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Together with Dutch artist Dadara, WeMakeVR travelled to the Burning Man Festival in 2017 as part of the "Solipmission" art installation.
I developed a multi-user Virtual Reality experience that offers a virtual representation of the original installation. The experience premiered at 2018's Amsterdam Dance Event.
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VR
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Interactive Room VR is an interactive, virtual showroom that I developed during my time at WeMakeVR.
The environment provides different types of interactions, intended to showcase possible applications with the (then recently introduced) HTC Vive Focus mobile Virtual Reality device.
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VR
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Talk2Me is a cinematic, live-action Virtual Reality experience and multiplayer game, intended to help improve soft skills (e.g. collaborative, communicative and observational) of certain members of society.
I was the sole developer of this project at WeMakeVR, focusing on the gameplay and networking components, among other things.
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VR
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During my Master's at the University of Leiden, fellow student Pieter Rohrbach and I were asked to develop a Virtual Reality application with a very specific goal: to induce social anger.
Project "Anger Induction" was extremely educational for me, as I learned not just to develop a VR experience in the Unity engine, but also how to conceptualize and design such an experience.
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